Player Boards - Your Control Center

Player Boards - Your Control Center

All information is tracked and all decisions are made using your Player Board…

Each player has their own character-specific Player Board. The boards were designed to make the player feel as though they were their character, looking at their own desk. It is cluttered and marred with accents of their character’s personality. It acts as the hub from which your entire game is controled. It allows you to track your health, skills, posse, inventory, cash, score, endeavors, and much more.

34EACF09-F584-41BC-8578-2FFCE2474F56.jpeg
Hannah Wilde Player Board (© Bantam Planet LLC)

The Player Board has a slot for the Character Card. The backside of each Character Card lists a bit about their backstory, their birthdate, nickname, motto, and their skill levels. Players use the Character Card to determine where to place the Skill Cubes on the Player Board. Those skills can be improved by recruiting Riders into your posse. There is also a slot for a Mount Card. Once players purchase a mount, they place the card in its slot and adjust their Speed accordingly.

Along the top of the Player Board are slots for each Endeavor Card (Logging, Foraging, Hunting, and Mining), a Score Tracker, and four tickets. There is a Posse Ticket, a Cabin Ticket, a Grit Ticket, and a Fatigue Ticket. The Posse Ticket is where you place Rider Tokens that you recruit at the Saloon. The Cabin Ticket is where you track the 3 cabins that you can build. The Grit Ticket is where you keep your 4 daily action tokens (known as “Grit”), which are little cans of Green Gal Tobacco, or on the reverse side Radcliffe Coffee. It is completely up to player preference whether they want to use tobacco or coffee as their form of daily energy.

In Bantam West, my goal is not to make the players feel like a stereotypical unstoppable, over-powered action hero (even though that does happen at times haha). My goal is instead to make the player feel like a real-life leader that is working hard to take charge of their own enterprise. The player should feel like they are building something from the ground up. Win or lose by the end of the game, they should look at what they’ve built and feel proud.

…even though winning always adds a sweet touch to the experience!

By using this site you agree to accepting (or eating) our cookies 🍪